Pokemon Go is a free-to-play, location-based augmented reality game which has quickly become a global phenomenon. It has been downloaded by more than 100 million people worldwide and has been credited with popularising augmented reality gaming, as well as for promoting physical activity.
This workshop gathered cultural and community organisations together to discuss the benefit of games, and how we might use digital technology and offline elements of them to motivate people to collaborate and make change locally and globally.
Ampersand Projects, a Birmingham based organisation are interested in how we can use games to explore and solve some of the world's social problems. Their recent project 'The Gamification Lab' at mac Birmingham linked up young participants with arts organisations to create gamified engagement campaigns and build skills.
Many thanks to Eastside Projects for hosting this event.